Cody Woputz - AR/VR Technologist

Source: ISUExtension
Read my Substack:
Check My Tweets:
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1) Delighted TreeHacks visitors on Valentine's Day, who created hundreds of 3D valentines 2) Impressed former Greylock investor John Lilly enough for him to let it be his kid's first VR experience
Results:
1) 3D engine development (Unity) 2) 3D modeling (Blender) 3) Twilio API 4) NLP sentiment analysis 5) HTC Vive
Methods:
Make VR less isolating using the power of messaging.
Source: IamTamir
MISSION:
Stupid Cupid
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1) Presented final application at Stanford University's Software Fair 2) Won a "Most Promising" award from Guy Kawasaki's venture firm 3) Incorporated "asymmetrical" design approach into early 3D Feed experiments at Facebook
Results:
1) 3D engine development (Unreal) 2) 3D modeling (Blender, Cinema4D) 3) Mobile development (Java+Android) 3) Open Sound Controller (OSC) API 4) Microsoft Kinect v2, Leap Motion controllers 5) Oculus DK2
Methods:
Make enterprise team-building more fun, convenient, and data-driven.
MISSION:
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GraviTeam
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Sankey User Migration!
Receipts
Thanks for playing!
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Curious for more? Reach me at: Codexter at gmail dot com
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1) An original VR short film, ”Bear River, a Nation: What Can Eeling Teach Us?” 2) Story featured on Oculus “VR for Good” website, and Oculus Connect conference 3) Educational toolkit scaled to other tribes throughout Washington State
RESULTS:
1) 360 production (Insta360 Pro) 2) Post-production (Adobe Premiere Pro) 3) Oculus Go hardware 4) Community outreach and development
METHODS:
Enable Native American tribes to tell their own place-based stories using production skills and VR.
MISSION:
VR for Heritage
Source: Sowing Ground
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1) Premiered at the Tribeca Film Festival to 600+ visitors, then toured internationally (Italy, Luxembourg, Australia) 2) Press coverage included: The Times, Time Magazine, Vice, and Salon (Michael Cera also called it “kickass”) 3) Won a “Top Thinker” award from Pacific Standard Magazine
RESULTS:
1) 3D engine development (Python+OpenGL) 2) 3D modeling (3D Studio Max) 3) Custom underwater shaders 4) HTC Vive hardware 5) Big data tracking output and analysis
METHODS:
Educate about climate change through an interactive underwater scavenger hunt VR experience.
MISSION:
The Crystal Reef
Source: Demic
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Source: Bracenet
1) Built prototype, then shipped and scaled launch product to first 25 enterprise customers 2) Managed product roadmap and updates until Seed round 4) Spun off a creative agency called Strivr Studios that served brands such as: Visa, Bank of America, Lowe's, and the NHL 3) Company raised a total of $86M and now works with Fortune 500 companies such as Walmart and Verizon
RESULTS:
1) 3D engine development (Unity, Unreal, OpenGL) 2) 360/3D production (RED, Sony, GoPro, Jaunt) 3) Post-production (Kolor, Adobe After Effects) 4) Custom media wrangling (Java) 5) Cloud infrastructure + analytics (AWS) 6) Strategic brand planning
METHODS:
Enable brands and enterprises to lift the experiential power of VR in training and marketing.
Strivr
MISSION:
1) Shipped iOS TestFlight beta to hundreds of early users 2) Ashton Kutcher tried it and chatted LA crime statistics 3) Collected robust user data to inform product updates and priorities 4) Built 3D visuals in Unity, prototyped Mixed Reality communication applications
RESULTS:
1) 3D engine development (Unity) 2) React Native 3) Figma UX 4) Google Cloud (Firebase) 5) BigQuery SQL+Tableau
METHODS:
Make live conversation fun, immersive, and easily shareable.
MISSION:
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Go to School/Library
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1) Oculus CV1+Go hardware 2) SQL+Tableau 3) “Train the Trainer” workshops 4) Youth recruitment and community development
1) Evaluated and scaled virtual reality to hundreds of public school classrooms and libraries 2) Built a live dashboard delivering Oculus Store app usage analytics 3) Findings incorporated into an unannounced Meta product and led to current “Meta Immersive Learning” initiatives
RESULTS:
METHODS:
Understand the market and educational value of VR in classrooms, public libraries, and at-risk communities.
MISSION:
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Source: Results RNA
1) Extensive literature and landscape reviews 2) Stakeholder interviews and workshops 3) Adobe Illustrator 4) Apple Keynote
Global AR Readiness
1) A beautiful 35-page thinking tool and executive summary, which broke down AR into 8 core paradoxes 2) Resources distributed to Policy Leads in every international market area (NA, LATAM, EMEA, APAC)
RESULTS:
METHODS:
Prepare international policy teams to understand the mechanics, ethics, and responsibilities of augmented reality.
MISSION:
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THEN SEE FOR YOURSELF:
Source: The Influence Agency
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1) Shipped weekly software updates necessary to run hundreds of social science experiments 2) Managed dozens of computer science students new to digital content creation (DCC) tools 3) Hosted and led tours for thousands of visitors, including: executives, press, and celebrities (Mark Zuckerberg visited in 2014 shortly before the Oculus VR acquisition)
RESULTS:
1) 3D engine development (Unity, Python+OpenGL) 2) 3D modeling tools (3D Studio Max, Blender, Maya) 3) Custom hardware installations (VR HMD's, room-scale tracking cameras, CAVE, ambisonic audio) 4) Community outreach and tours
METHODS:
Remodel and reinvent a cutting-edge virtual reality research facility for student, faculty, and visitor use.
MISSION:
Virtual Human Interaction Lab
1) 3D engine development (WebVR) 2) 3D graphics fundamentals 3) Custom Google Cardboard viewers 4) Diverse youth recruitment
Results:
1) Made 3D engine recommendations that were incorporated into a very early alpha Facebook product (now known as “Horizon Worlds”) 2) Presented findings at Games for Change conference
Methods:
MISSION:
I'm an expert and thought leader in 3D real-time engines and their exploding utility outside of video games.
Source: Edlen Proffesional
Identify major barriers in learning and creating user-generated content (UGC) for younger creators new to 3D real-time engines.
TechSummer
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People say mostly nice things:
(AKA an award-winning virtual reality entrepreneur and technologist)
Cody woputz here!
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Source: Substack